☆☆☆☆ 4-Star Legendaries
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Aegis
☆☆☆☆
Power Armor
Fortifies Physical & Energy Resists by +50 and Poison/Cryo/Fire Resists by +20 for wearer & teammates within 50ft.
5 Circuitry
120 modules
Default
RAID: (Stage 3 only)
Battle-Loader's
☆☆☆☆
ArmorPower Armor
15% chance to instantly reload when bashing (up to 75% on full stack).
1 Talons Serum
120 modules
Default
RAID: (Stage 2 only)
Bruiser's
☆☆☆☆
ArmorPower Armor
Melee weapons deal +5% bonus damage (up to +25% on full stack).
1 Bufftats
120 modules
Default
RAID: (Stage 4 only)
Bully's
☆☆☆☆
Weapon: RangedWeapon: Melee
+25% damage per crippled limb the target has.
1 Buffout
120 modules
Default
RAID: (Stage 1 only) | Scrap source: Valkyrie (Gleaming Depths raid plan, 4-star learn)
Charged
☆☆☆☆
Weapon: Melee
Light attacks build up charge released with heavy attack (max charges 3).
3 Fusion Core
120 modules
Default
RAID: (Stage 3 only)
Choo-Choo's
☆☆☆☆
Power Armor
10% chance for 500 damage & Bloody Mess when sprinting into targets (up to 50% on full stack).
15 Cannonballs
120 modules
Default
RAID: (Stage 3 only)
Combo-Breaker's
☆☆☆☆
Weapon: Melee
When dealing damage, 50% chance to not use AP (10% chance for auto melee).
1 Day Tripper
120 modules
Default
RAID: (Stage 3 only) | Scrap source: Drill Fist (Gleaming Depths raid plan, 4-star learn)
Conductor's
☆☆☆☆
Weapon: RangedWeapon: Melee
Critical hits restore 10 Health & AP instantly and 100 more over 5s for you & teammates within 100ft.
5 Pure Crimson Flux
120 modules
Default
RAID: (Stage 3 only) | Scrap source: Flatliner (Gleaming Depths raid plan, 4-star learn)
Electrician's
☆☆☆☆
Weapon: Ranged
When reloading, emit a shock wave that stuns nearby targets for 3s.
1 Bobblehead: Energy Weapons
120 modules
Default
RAID: (Stage 2 only) | Scrap source: Resolve Breaker (Gleaming Depths raid plan, 4-star learn)
Encircler's
☆☆☆☆
Weapon: RangedWeapon: Melee
+10% damage for each combat target around you (up to +50%).
1 Overdrive
120 modules
Default
RAID: (Stage 4 only) | Scrap source: Cauterizer (Gleaming Depths raid plan, 4-star learn)
Fencer's
☆☆☆☆
Weapon: Melee
+12.5% melee damage; +12.5% per nearby teammate (up to +50% on full team).
1 Bobblehead: Melee
120 modules
Default
RAID: (Stage 2 only)
Fracturer's
☆☆☆☆
Weapon: RangedWeapon: Melee
When crippling limbs, they explode and deal up to 50 explosion damage to nearby targets.
25 Gunpowder
120 modules
Default
RAID: (Stage 1 only) | Scrap source: Lickety-Split (Gleaming Depths raid plan, 4-star learn)
Icemen's
☆☆☆☆
Weapon: Melee
Applies Cryo on hit that slows targets when dealing damage in V.A.T.S.
5 Pure Fluorescent Flux
120 modules
Default
RAID: (Stage 4 only)
Limit-Breaking
☆☆☆☆
ArmorPower Armor
Each worn armor piece reduces critical hit cost by -10% (up to -50% on full stack).
5 Pure Violet Flux
120 modules
Default
RAID: (Stage 5 only)
Miasma's
☆☆☆☆
ArmorPower Armor
When hit, a poisonous DoT cloud harms nearby targets for 10s (damage increases per equipped piece).
1 Plague Walker Serum
120 modules
Default
RAID: (Stage 4 only)
Pin-Pointer's
☆☆☆☆
Weapon: Ranged
+20% weak spot damage.
1 Formula P
120 modules
Default
RAID: (Stage 1 only)
Polished
☆☆☆☆
Weapon: RangedWeapon: Melee
Greater equipped item condition increases weapon damage (up to +60% at 100%).
1 Improved Repair Kit
120 modules
Default
RAID: (Stage 4 only)
Pounder's
☆☆☆☆
Weapon: Melee
+10% damage per Onslaught stack, +10 max stacks.
1 Fury
120 modules
Default
RAID: (Stage 3 only)
Propelling
☆☆☆☆
Power Armor
Movement & sprint speed increased by +5% (up to +25% on full stack).
15 Vault Steel Scrap
120 modules
Default
RAID: (Stage 5 only)
Pyromaniac's
☆☆☆☆
Weapon: RangedWeapon: Melee
When a combat target is burning, deal +50% bonus damage.
15 Asbestos
120 modules
Default
RAID: (Stage 5 only) | Scrap source: Boiling Point (Gleaming Depths raid plan, 4-star learn)
Radioactive-Powered
☆☆☆☆
Power Armor
+2 AP regeneration at cost of RADS (up to +10 AP on full stack).
5 Pure Cobalt Flux
120 modules
Default
RAID: (Stage 1 only)
Ranger's
☆☆☆☆
ArmorPower Armor
Ranged weapons deal +5% bonus damage (up to +25% on full stack).
1 Psychobuff
120 modules
Default
RAID: (Stage 4 only)
Reflective
☆☆☆☆
Power Armor
Return 10% of damage received back toward enemy target (up to 50% on full stack).
1 Bobblehead: Science
120 modules
Default
RAID: (Stage 3 only)
Rejuvenator's
☆☆☆☆
Power Armor
Gradually restores wearer's & teammates Health & AP within 50ft.
5 Stimpak Diffuser
120 modules
Default
RAID: (Stage 2 only)
Runner's
☆☆☆☆
ArmorPower Armor
Sprinting AP cost reduced by -20% (up to -100% on full stack).
10 Purified Water
120 modules
Default
RAID: (Stage 1 only)
Sawbones's
☆☆☆☆
ArmorPower Armor
Health regenerates slowly (+1 Health/s; up to +5 Health/s on full stack).
1 Healing Factor Serum
120 modules
Default
RAID: (Stage 5 only)
Scanner's
☆☆☆☆
Power Armor
V.A.T.S. attack AP cost reduced by -5% (up to -25% on full stack).
1 X-Cell
120 modules
Default
RAID: (Stage 1 only)
Stabilizer's
☆☆☆☆
Weapon: Ranged
Improves weapon recoil & stability by 50%.
25 Rubber
120 modules
Default
RAID: (Stage 2 only)
Stalwart's
☆☆☆☆
Power Armor
Power Armor breaks 5% slower for owner & teammates within 50ft (up to 25% on full stack).
1 Bobblehead: Leader
120 modules
Default
RAID: (Stage 5 only)
Tanky's
☆☆☆☆
ArmorPower Armor
+200 DR for 10s when standing still (20s cooldown; up to +1000 on full stack).
5 Ballistic Fiber
120 modules
Default
RAID: (Stage 2 only)
Thrill-Seeker's
☆☆☆☆
Weapon: RangedWeapon: Melee
Grants 3% Melee Weapon Speed and 3% Reload Speed per Kill Streak stack (max 30% each).
1 Adrenal Reaction Serum
120 modules
Default
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Viper's
☆☆☆☆
Weapon: RangedWeapon: Melee
When a combat target is poisoned, deal +50% bonus damage.
15 Acid
120 modules
Default
RAID: (Stage 5 only) | Scrap source: Ultracite Terror Sword (Gleaming Depths raid plan, 4-star learn)