☆ 1-Star Legendaries
Browse all 1-Star Legendaries.
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Adrenal
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Weapon] +10% damage per kill while on a Kill Streak. [Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
1 Adrenal Reaction Serum
15 modules
Default
Bounty Hunting
Anti-armor
☆
Weapon: RangedWeapon: Melee
+50% Armor Penetration
5 Black Titanium
15 modules
Default
-
Aristocrat's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] Up to +20 ER/DR based on Caps. [Weapon] Up to +50% damage based on Caps.
1 Bobblehead: Caps
15 modules
Default
-
Assassin's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] -15% damage from Humans. [Weapon] +50% damage to Humans.
1 Liquid Courage
15 modules
Default
Scrap source: Flatliner (Gleaming Depths raid plan) | Head Hunter Scythe (Giuseppe for 500 stamps) | Sole Survivor (Daily Ops plan + Minerva)
Auto Stim
☆
ArmorPower Armor
Automatically use a Stimpak when hit while Health is 25% or less, once every 60 seconds.
5 Stimpak
15 modules
Default
-
Berserker's
☆
Weapon: RangedWeapon: Melee
Damage increases up to +50% as Damage Resistance decreases.
5 Psycho
15 modules
Default
-
Bloodied
☆
Weapon: RangedWeapon: Melee
Damage increases up to +130% as Health decreases.
1 Adrenal Reaction Serum
15 modules
Default
Scrap source: Resolve Breaker (Gleaming Depths raid plan) | Unstoppable Monster (Daily Ops plan + Minerva)
Bolstering
☆
ArmorPower Armor
Grants up to +35 ER/DR, the lower your Health.
5 Med-X
15 modules
Default
-
Chameleon
☆
ArmorPower Armor
Become invisible while sneaking and not moving.
1 Chameleon Serum
15 modules
Default
-
Cloaking
☆
ArmorPower Armor
Being hit in melee causes you to become invisible once every 30 seconds.
1 Stealth Boy
15 modules
Default
-
Executioner's
☆
Weapon: RangedWeapon: Melee
+50% more damage when your target is below 40% Health.
25 Leather
15 modules
Default
-
Exterminator's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] -15% damage from Mirelurks and Insects. [Weapon] +50% damage to Mirelurks and Insects.
1 Bloodbug Proboscis; 1 Stinging Barb
15 modules
Default
-
Feral's
☆
Weapon: Melee
[Ghoul] Target kills make you go feral faster.
5 Black Titanium
15 modules
Default
Bounty Hunting
Furious
☆
Weapon: RangedWeapon: Melee
+5% damage per Onslaught stack, +9 max stacks.
1 Fury
15 modules
Default
Scrap source: Boiling Point (Gleaming Depths raid plan) | Face Breaker (Daily Ops plan + Mortimer)
Ghoul Slayer's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] -15% damage from Ghouls. [Weapon] +50% damage to Ghouls.
1 RadShield
15 modules
Default
-
Gourmand's
☆
Weapon: RangedWeapon: Melee
Damage increases up to +40% as you fill Hunger/Thirst meters.
1 Vegetarian Ham
15 modules
Default
-
Heavyweight
☆
Armor
-90% weight and does not count as armor for the Chameleon Mutation.
1 Bird Bones Serum
15 modules
Default
-
Hunter's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] -15% damage from Animals. [Weapon] +50% damage to Animals.
1 Yao Guai Hide
15 modules
Default
-
Instigating
☆
Weapon: RangedWeapon: Melee
+50% damage against targets above 60% Health.
5 Whiskey
15 modules
Default
-
Juggernaut's
☆
Weapon: RangedWeapon: Melee
Damage increases up to +100% as Health increases (1000HP = 100%).
5 Buffout
15 modules
Default
Scrap source: Lickety-Split (Gleaming Depths raid plan)
Junkie's
☆
Weapon: RangedWeapon: Melee
Damage increases per Addiction up to +100%.
5 Mentats
15 modules
Default
-
Life Saving
☆
Armor
When incapacitated, gain a 50% chance to revive yourself with a Stimpak, once every 60 seconds.
5 Stimpak
15 modules
Default
-
Lucid
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Ghoul] [Armor] Damage reduction up to +6% as you fill Feral meter. [Weapon] Damage increases up to +40% as you fill Feral meter.
1 Bobblehead: Medicine
15 modules
Default
Bounty Hunting
Medic's
☆
Weapon: RangedWeapon: Melee
Attacks will heal friendly targets by 5% Health.
1 Bobblehead: Medicine
15 modules
Default
Scrap source: Medical Malpractice (Daily Ops plan + Minerva)
Mutant Slayer's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] -15% damage from Super Mutants. [Weapon] +50% damage to Super Mutants.
1 Super Mutant Head
15 modules
Default
-
Mutant's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] +10 DR/ER while mutated. [Weapon] Damage increases up to +50% as you gain Mutations.
10 Asbestos
15 modules
Default
-
Nocturnal
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] +4 Perception and Agility while cloaked. [Weapon] +50% damage while cloaked.
10 Nuclear Material
15 modules
Default
Scrap source: Whistle in the Dark (Daily Ops plan + Minerva)
Overeater's
☆
ArmorPower Armor
Increases Damage Reduction up to 6% as you fill Hunger/Thirst meters.
1 Perfect Bubblegum
15 modules
Default
-
Quad
☆
Weapon: Ranged
+300% ammo capacity.
1 Fusion Core
15 modules
Default
Scrap source: Cold Shoulder (Giuseppe for 500 stamps)
Regenerating
☆
ArmorPower Armor
+0.5% heal rate.
1 Healing Factor Serum
15 modules
Default
-
Sniper's
☆
Weapon: Ranged
100% damage to distant targets.
1 Bobblehead: Perception
15 modules
Default
Bounty Hunting
Stalker's
☆
Weapon: Ranged
+100% sneak attack damage.
1 Calmex
15 modules
Default
-
Suppressor's
☆
Weapon: RangedWeapon: Melee
Reduce your target's damage output by 25% for 5 seconds.
1 Grounded Serum
15 modules
Default
-
Troubleshooter's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] -15% damage from Robots. [Weapon] +50% damage to Robots.
10 Circuitry
15 modules
Default
Scrap source: Mechanic's Best Friend (Daily Ops plan + Minerva) | Valkyrie (Gleaming Depths raid plan)
Two Shot
☆
Weapon: Ranged
+1 projectile, +75% damage, -150% hip-fire accuracy, +100% recoil.
20 Lead
15 modules
Default
Scrap source: Nuka Launcher (Nuka-World season unlock)
Unyielding
☆
Armor
Gain up to +3 to all S.P.E.C.I.A.L. (except END) when Health is low.
5 X-Cell
15 modules
Default
-
Vampire's
☆
Weapon: RangedWeapon: Melee
Restore 2% Health over 2 seconds when you hit a target.
10 Bloodpacks
15 modules
Default
Scrap source: Cauterizer (Gleaming Depths raid plan) | The Gutter (Daily Ops plan + Minerva)
Vanguard's
☆
ArmorPower Armor
Grants up to +35 ER/DR, the higher your Health.
5 Blood Pack
15 modules
Default
-
Zealot's
☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
[Armor] -15% damage from Scorched. [Weapon] +50% damage to Scorched.
10 Ultracite
15 modules
Default
-