☆☆☆ 3-Star Legendaries
Browse all 3-Star Legendaries.
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Acrobat's
☆☆☆
Armor
-50% fall damage.
1 Marsupial Serum
60 modules
Default
-
Active
☆☆☆
ArmorPower Armor
Max AP increased by +20.
1 Bobblehead: Agility
60 modules
Default
Bounty Hunting
Adamantium
☆☆☆
Armor
Receive 15% less limb damage.
1 Twisted Muscles Serum
60 modules
Default
-
Agility
☆☆☆
Weapon: RangedWeapon: Melee
+3 Agility.
1 Bobblehead: Agility
60 modules
Default
-
Arms Keeper's
☆☆☆
ArmorPower Armor
Weapon weights reduced by 20%.
1 Bobblehead: Small Guns
60 modules
Default
-
Barbarian
☆☆☆
Weapon: Melee
+1 STR per kill while on a Kill Streak (max 10).
1 Bobblehead: Melee
60 modules
Default
Bounty Hunting
Belted
☆☆☆
ArmorPower Armor
Ammo weight reduced by 20%.
25 Lead
60 modules
Default
-
Blocker
☆☆☆
Weapon: Melee
+15% more damage blocked.
10 Oil
60 modules
Default
-
Burning
☆☆☆
ArmorPower Armor
5% chance to deal 12 Fire damage per second for 3s to melee attackers.
15 Floater Flamer Pus Sac
60 modules
Default
-
Cavalier's
☆☆☆
ArmorPower Armor
-5% damage taken while sprinting.
10 Oil
60 modules
Default
Scrap source: Unstoppable Monster (Daily Ops plan + Minerva)
Charisma
☆☆☆
Weapon: RangedWeapon: Melee
+3 Charisma.
1 Bobblehead: Charisma
60 modules
Default
-
Defender's
☆☆☆
ArmorPower ArmorWeapon: Melee
[Armor] -15% damage taken while blocking. [Melee] -40% damage taken while power attacking.
25 Steel
60 modules
Default
Scrap source: Ultracite Terror Sword (Gleaming Depths raid plan)
Dissipating
☆☆☆
ArmorPower Armor
+0.25% radiation damage recovery.
10 RadAway
60 modules
Default
-
Diver's
☆☆☆
Armor
Breathe underwater.
15 Plastic
60 modules
Default
-
Doctor's
☆☆☆
ArmorPower Armor
+5% effectiveness of Stimpaks, RadAway, and Rad-X.
1 Stimpak: Super
60 modules
Default
-
Durability
☆☆☆
ArmorPower ArmorWeapon: RangedWeapon: Melee
Breaks 50% slower.
1 Bobblehead: Repair
60 modules
Default
-
Electrified
☆☆☆
ArmorPower Armor
5% chance to deal 12 Energy damage per second for 3s to melee attackers.
1 Electrically Charged Serum
60 modules
Default
-
Endurance
☆☆☆
Weapon: RangedWeapon: Melee
+3 Endurance.
1 Bobblehead: Endurance
60 modules
Default
-
Frozen
☆☆☆
ArmorPower Armor
5% chance to deal 12 Cryo damage per second for 4s to melee attackers.
15 Floater Freezer Pus Sac
60 modules
Default
-
Ghost's
☆☆☆
Weapon: Ranged
10% chance to become invisible for 2 seconds when hitting a target.
1 Stealth Boy
60 modules
Default
Scrap source: Valkyrie (Gleaming Depths raid plan)
Glowing
☆☆☆
Weapon: RangedWeapon: Melee
[Ghoul] Target kills increase Glow by a small amount. [Human] Target kills increase Rads by a small amount (20 RADs).
1 Bobblehead: Science
60 modules
Default
Bounty Hunting
Healthy
☆☆☆
ArmorPower Armor
Max HP increased by +20.
1 Bobblehead: Endurance
60 modules
Default
Bounty Hunting
Intelligence
☆☆☆
Weapon: RangedWeapon: Melee
+3 Intelligence.
1 Bobblehead: Intelligence
60 modules
Default
-
Lightweight
☆☆☆
Weapon: RangedWeapon: Melee
-90% weight.
10 Cork
60 modules
Default
Scrap source: Head Hunter Scythe (Giuseppe for 500 stamps) | Nuka Launcher (Nuka-World season unlock)
Luck
☆☆☆
Weapon: RangedWeapon: Melee
+3 Luck.
1 Bobblehead: Luck
60 modules
Default
-
Lucky
☆☆☆
Weapon: RangedWeapon: Melee
+15 bonus V.A.T.S. critical charge.
1 Bobblehead: Luck
60 modules
Default
Scrap source: Cauterizer (Gleaming Depths raid plan)
Nimble
☆☆☆
Weapon: Ranged
+100% faster movement speed while aiming.
25 Springs
60 modules
Default
Scrap source: Flatliner (Gleaming Depths raid plan)
Pack Rat's
☆☆☆
ArmorPower Armor
Junk item weights reduced by 20%.
1 Marsupial Serum
60 modules
Default
-
Perception
☆☆☆
Weapon: RangedWeapon: Melee
+3 Perception.
1 Bobblehead: Perception
60 modules
Default
Scrap source: Whistle in the Dark (Daily Ops plan + Minerva)
Reflex
☆☆☆
ArmorPower Armor
2% evade.
1 Bobblehead: Agility
60 modules
Default
Bounty Hunting
Resilient
☆☆☆
Weapon: Ranged
+500 damage resistance while reloading.
5 Med-X
60 modules
Default
Scrap source: Lickety-Split (Gleaming Depths raid plan)
Safecracker's
☆☆☆
ArmorPower Armor
+1 lockpicking skill +1 hacking skill.
1 Bobblehead: Lock Picking
60 modules
Default
-
Secret Agent's
☆☆☆
Armor
+25% less noise while sneaking +25% reduce detection chance.
1 Bobblehead: Sneak
60 modules
Default
-
Sentinel's
☆☆☆
ArmorPower Armor
-5% damage taken while not moving.
1 Scaly Skin Serum
60 modules
Default
-
Steadfast
☆☆☆
Weapon: Ranged
+50 damage resistance while aiming.
5 Ballistic Fiber
60 modules
Default
Scrap source: Resolve Breaker (Gleaming Depths raid plan) | Sole Survivor (Daily Ops plan + Minerva)
Strength
☆☆☆
Weapon: RangedWeapon: Melee
+3 Strength.
1 Bobblehead: Strength
60 modules
Default
Scrap source: Drill Fist (Gleaming Depths raid plan) | Face Breaker (Daily Ops plan + Mortimer) | Mechanic's Best Friend (Daily Ops plan + Minerva)
Swift
☆☆☆
Weapon: Ranged
+15% reload speed.
1 Speed Demon Serum
60 modules
Default
Scrap source: Boiling Point (Gleaming Depths raid plan)
Thru-hiker's
☆☆☆
ArmorPower Armor
Food, drink, and chem weights reduced by 20%.
10 Purified Water
60 modules
Default
-
Toxic
☆☆☆
ArmorPower Armor
5% chance to deal 12 Poison damage per second for 7s to melee attackers.
15 Floater Gnasher Pus Sac
60 modules
Default
-
V.A.T.S. Optimized
☆☆☆
Weapon: RangedWeapon: Melee
-35% action point cost.
10 Sugar
60 modules
Default
Scrap source: Medical Malpractice (Daily Ops plan + Minerva)